egret.ScrollView 使用範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// 運行時請用滑鼠拖曳圓試試
const s = new egret.Shape;
s.graphics.beginFill(0xFFFF00);
s.graphics.drawCircle(150, 150, 150);
s.graphics.endFill();
const sv = new egret.ScrollView; // 建議用 eui.Scroller(有可視化編輯), 兩者類別沒有繼承關係, 但是用法差不多
sv.width = 200;
sv.height = 200;
sv.setContent(s); // 設置 200x200 的框框內顯示圓
this.addChild(sv);
}
}
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