egret.Graphics 使用範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// 畫圓
this.drawCircle();
// 畫圓角矩形
this.drawRoundRect();
// 畫矩形
this.drawRect();
}
private drawCircle():void {
const shape:egret.Shape = new egret.Shape();
shape.graphics.beginFill(0xff0000);
shape.graphics.drawCircle(50, 50, 50);
shape.graphics.endFill();
this.addChild(shape);
}
private drawRoundRect():void {
const shape:egret.Shape = new egret.Shape();
shape.graphics.beginFill(0x00ff00);
shape.graphics.drawRoundRect(100, 100, 100, 100, 10, 10);
shape.graphics.endFill();
this.addChild(shape);
}
private drawRect():void {
const shape:egret.Shape = new egret.Shape();
shape.graphics.beginFill(0x0000ff);
shape.graphics.drawRect(200, 200, 100, 100);
shape.graphics.endFill();
this.addChild(shape);
}
}
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