egret.Endian 大小端設置範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// 大小端差異 https://blog.gtwang.org/programming/difference-between-big-endian-and-little-endian-implementation-in-c/
let byte = new egret.ByteArray();
byte.endian = egret.Endian.BIG_ENDIAN;
byte.writeInt(0x12345678);
byte.position = 0;
console.log(byte.readByte().toString(16), byte.readByte().toString(16)); //12 34 (由左到右讀取字節)
byte = new egret.ByteArray();
byte.endian = egret.Endian.LITTLE_ENDIAN;
byte.writeInt(0x12345678);
byte.position = 0;
console.log(byte.readByte().toString(16), byte.readByte().toString(16)); //78 56 (由右到左讀取字節)
}
}
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