egret.Timer 使用範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume(); 、
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// 建立計時器, 每秒執行一次, 執行5次
const timer = new egret.Timer(1000, 5);
// 綁定計時事件
timer.addEventListener(egret.TimerEvent.TIMER, (e: egret.TimerEvent) => console.log((e.target).currentCount), this);
// 綁定計時完成事件
timer.addEventListener(egret.TimerEvent.TIMER_COMPLETE, (e: egret.TimerEvent) => console.log('執行完畢'), this);
// 計時器開始運作
timer.start();
}
}
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