egret.IOErrorEvent 使用範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// 方法1
const loader = new egret.HttpRequest;
loader.addEventListener(egret.IOErrorEvent.IO_ERROR, (event: egret.IOErrorEvent) => {
egret.log("讀不到資料");
}, this);
loader.open("nothing.json", egret.HttpMethod.GET); // nothing.json 不存在
loader.send();
// 方法2,取代上述方法1,此方法較為簡單
const json = await RES.getResByUrl('nothing.json').catch(e=>egret.log("讀不到資料"));
console.log(json); // undefined
}
}
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