core-egret.Sprite

egret.Sprite 使用範例


class Main extends eui.UILayer {

    protected createChildren(): void {
        super.createChildren();
        egret.lifecycle.onPause = () => egret.ticker.pause();
        egret.lifecycle.onResume = () => egret.ticker.resume();
        egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
        egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
        this.runGame();
    }

    private async loadResource() {
        let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
        await RES.loadConfig('resource/default.res.json', 'resource/');
        await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
        await RES.loadGroup('preload', 0, loadingView);
        this.stage.removeChild(loadingView);
    }

    private async runGame() {
        await this.loadResource();
        // --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---

        // Sprite 具有 egret.DisplayObjectContainer 功能可以 addChild
        // Sprite 可以像 egret.Shape 具有繪圖功能
        // 子物件的繪圖會蓋在 Sprite 父物件繪圖上
        const parentSprite = new egret.Sprite;
        parentSprite.graphics.beginFill(0);
        parentSprite.graphics.drawRect(0, 0, 100, 100);
        parentSprite.graphics.endFill();
        this.addChild(parentSprite);
        const s = new egret.Shape;
        s.graphics.beginFill(0xFFCC00);
        s.graphics.drawCircle(0, 0, 20);
        s.graphics.endFill();
        parentSprite.addChild(s);

    }

}

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