core-egret.CustomFilter

egret.CustomFilter 範例, 更多請檢視 官方範例


class Main extends eui.UILayer {

    protected createChildren(): void {
        super.createChildren();
        egret.lifecycle.onPause = () => egret.ticker.pause();
        egret.lifecycle.onResume = () => egret.ticker.resume();
        egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
        egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
        this.runGame();
    }

    private async loadResource() {
        let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
        await RES.loadConfig('resource/default.res.json', 'resource/');
        await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
        await RES.loadGroup('preload', 0, loadingView);
        this.stage.removeChild(loadingView);
    }

    private async runGame() {
        await this.loadResource();
        // --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---

        const vertexSrc = `
            attribute vec2 aVertexPosition;
            attribute vec2 aTextureCoord;
            uniform vec2 projectionVector;
            varying vec2 vTextureCoord;
            const vec2 center = vec2(-1.0, 1.0);
            void main(void) {
               vTextureCoord = aTextureCoord;
               gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);
            }
        `;

        const fragmentSrc = `
            precision lowp float;
            varying vec2 vTextureCoord;
            void main(void) {
                gl_FragColor = vec4(vTextureCoord.x, vTextureCoord.y, 0.0, 1.0);
            }
        `;

        const img = new eui.Image('bg_jpg');
        img.filters = [new egret.CustomFilter( vertexSrc, fragmentSrc )];
        this.addChild(img);

    }

}

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