egret.Rectangle 使用範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// 準備圖形行給 RenderTexture 繪製
const s = new egret.Shape;
s.graphics.beginFill(0);
s.graphics.drawCircle(50, 50, 50);
s.graphics.endFill();
// 材質繪圖
const texture = new egret.RenderTexture;
texture.drawToTexture(s, new egret.Rectangle(0, 0, 50, 50)); // 裁切範圍
// 顯示於場景
this.addChild(new eui.Image(texture));
}
}
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