core-egret.Rectangle

egret.Rectangle 使用範例


class Main extends eui.UILayer {

    protected createChildren(): void {
        super.createChildren();
        egret.lifecycle.onPause = () => egret.ticker.pause();
        egret.lifecycle.onResume = () => egret.ticker.resume();
        egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
        egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
        this.runGame();
    }

    private async loadResource() {
        let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
        await RES.loadConfig('resource/default.res.json', 'resource/');
        await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
        await RES.loadGroup('preload', 0, loadingView);
        this.stage.removeChild(loadingView);
    }

    private async runGame() {
        await this.loadResource();
        // --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---

        // 準備圖形行給 RenderTexture 繪製
        const s = new egret.Shape;
        s.graphics.beginFill(0);
        s.graphics.drawCircle(50, 50, 50);
        s.graphics.endFill();
        // 材質繪圖
        const texture = new egret.RenderTexture;
        texture.drawToTexture(s, new egret.Rectangle(0, 0, 50, 50)); // 裁切範圍
        // 顯示於場景
        this.addChild(new eui.Image(texture));

    }

}

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