eui.List 使用範例, eui.List 繼承於 eui.DataGroup, 以下為循環列表製作
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// 建立 20 個 item
const list = new eui.List;
const data = new eui.ArrayCollection;
for (let i = 1; i <= 20; i++) data.addItem(`news${i}`);
list.dataProvider = data;
// 建立 Scroller
const scrl = new eui.Scroller;
scrl.viewport = list;
scrl.width = 300;
scrl.height = 300;
this.addChild(scrl);
// 循環列表主要方法, 主要是數據源搬移
const updateFunc: Function = function () {
const startV = (scrl.viewport.contentHeight - scrl.viewport.height) >> 1;
const dist = scrl.viewport.scrollV - startV;
const itemHeight = scrl.viewport.contentHeight / data.length;
const moveCount = ~~(Math.abs(dist) / itemHeight);
if (moveCount)
if (dist > 0) {
for (let i = 0; i < moveCount; i++)data.addItem(data.removeItemAt(0));
scrl.viewport.scrollV -= moveCount * itemHeight;
} else if (dist < 0) {
for (let i = 0; i < moveCount; i++)data.addItemAt(data.removeItemAt(data.length - 1), 0);
scrl.viewport.scrollV += moveCount * itemHeight;
}
}
// 開始滑動時觸發一次, 還有每次滑動結束更新一次
scrl.once(eui.UIEvent.CHANGE_START, updateFunc, this);
scrl.addEventListener(eui.UIEvent.CHANGE_END, updateFunc, this);
}
}
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