core-egret.Sound

egret.Sound 使用範例


class Main extends eui.UILayer {

    protected createChildren(): void {
        super.createChildren();
        egret.lifecycle.onPause = () => egret.ticker.pause();
        egret.lifecycle.onResume = () => egret.ticker.resume();
        egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
        egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
        this.runGame();
    }

    private async loadResource() {
        let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
        await RES.loadConfig('resource/default.res.json', 'resource/');
        await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
        await RES.loadGroup('preload', 0, loadingView);
        this.stage.removeChild(loadingView);
    }

    private async runGame() {
        await this.loadResource();
        // --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---

        // 瀏覽器限制, 請至少點擊一次遊戲畫面往後才能播放音樂, 所以要設計按鈕
        // 請先準備 sound.mp3 放到資源庫
    
        // 方法1, 手動載入資源並播放
        const sound1 = new egret.Sound;
        // once 為只會執行一次的事件監聽
        sound1.once(egret.Event.COMPLETE, (e: egret.Event) => (e.target as egret.Sound).play(0, 1), this);
        const btn1 = new eui.Button;
        btn1.label = '播放音樂1';
        btn1.addEventListener(egret.TouchEvent.TOUCH_TAP, () => sound1.load('resource/assets/sound.mp3'), this);
        this.addChild(btn1);

        // 方法2, 取得已加載聲音資源播放, 可以用 RES.getRes, 因為在 RES.loadGroup('preload', 0, loadingView) 時音樂加載了, 所以可以不用上述方法
        const sound2 = RES.getRes('sound_mp3') as egret.Sound;
        const btn2 = new eui.Button;
        btn2.y = 100;
        btn2.label = '播放音樂2';
        btn2.addEventListener(egret.TouchEvent.TOUCH_TAP, () => sound2.play(0, 1), this);
        this.addChild(btn2);

    }

}

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