egret.globalFunction 計時器使用範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume(); 、
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// egret 計時器相關方法
const s = new egret.Shape;
s.graphics.beginFill(0);
s.graphics.drawRect(0, 0, 50, 50);
s.graphics.endFill();
this.addChild(s);
// 重複計時器
const t1 = egret.setInterval(() => {
s.x++;
s.y++;
}, this, 20); // 每20毫秒執行一次
// 單次計時器
const t2 = egret.setTimeout(() => {
// 停止計時器
egret.clearInterval(t1);
egret.clearTimeout(t2);
}, this, 2000); // 2秒後執行一次
}
}
沒有留言:
張貼留言