core-egret.globalFunction

egret.globalFunction 計時器使用範例


class Main extends eui.UILayer {

    protected createChildren(): void {
        super.createChildren();
        egret.lifecycle.onPause = () => egret.ticker.pause();
        egret.lifecycle.onResume = () => egret.ticker.resume(); 、
        egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
        egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
        this.runGame();
    }

    private async loadResource() {
        let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
        await RES.loadConfig('resource/default.res.json', 'resource/');
        await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
        await RES.loadGroup('preload', 0, loadingView);
        this.stage.removeChild(loadingView);
    }

    private async runGame() {
        await this.loadResource();
        // --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---

        // egret 計時器相關方法
        const s = new egret.Shape;
        s.graphics.beginFill(0);
        s.graphics.drawRect(0, 0, 50, 50);
        s.graphics.endFill();
        this.addChild(s);
        // 重複計時器
        const t1 = egret.setInterval(() => {
            s.x++;
            s.y++;
        }, this, 20); // 每20毫秒執行一次
        // 單次計時器
        const t2 = egret.setTimeout(() => {
            // 停止計時器
            egret.clearInterval(t1);
            egret.clearTimeout(t2);
        }, this, 2000); // 2秒後執行一次

    }

}

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