eui.LayoutBase 使用範例, 需要自定義佈局可以繼承 eui.LayoutBase 並重寫 updateDisplayList 方法
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
const grp = new eui.Group;
grp.width = grp.height = 500;
grp.layout = new RingLayout; // 使用環狀 layout
this.addChild(grp);
for (let i = 0; i < 6; i++) {
const rect = new eui.Rect;
rect.fillColor = 0xFF0000;
rect.width = rect.height = 50;
grp.addChild(rect);
}
}
}
// 白鷺官方 RingLayout 範例
class RingLayout extends eui.LayoutBase {
/**
* 重寫顯示列表更新
*/
public updateDisplayList(unscaledWidth: number, unscaledHeight: number): void {
super.updateDisplayList(unscaledWidth, unscaledHeight);
if (this.target == null)
return;
var angleBaseRdm: number = Math.PI * 2 * Math.random(); // 增加隨機因子起始角度
var centerX: number = unscaledWidth / 2; // 獲得容器中心的X坐標
var centerY: number = unscaledHeight / 2; // 獲得容器中心的Y坐標
var horizon: number = centerX / 2; // 獲得水平可用長度的一半
var vertical: number = centerY / 2; // 獲得垂直可用長度的一半
var radius = horizon > vertical ? vertical : horizon; // 取小的為圓形半徑
var count: number = this.target.numElements;
var maxX: number = 0;
var maxY: number = 0;
// 第一輪循環收集可佈局元素,或者說過濾不可佈局元素
var vcElemInLayout: Array<eui.UIComponent> = new Array<eui.UIComponent>();
for (var i: number = 0; i < count; i++) {
var layoutElement: eui.UIComponent = <eui.UIComponent>(this.target.getElementAt(i));
if (!egret.is(layoutElement, "eui.UIComponent") || !layoutElement.includeInLayout) {
// 非佈局元素需要排除在佈局運算中
console.log("非佈局", i);
} else {
vcElemInLayout.push(layoutElement);
}
}
count = vcElemInLayout.length;
for (var i: number = 0; i < count; i++) {
var elementWidth: number = vcElemInLayout[i].width;
var elementHeight: number = vcElemInLayout[i].height;
var angle: number = angleBaseRdm + 2 * Math.PI * i / count; // 獲得角度的大小
var childX: number = centerX + radius * Math.sin(angle) - elementWidth / 2; // 獲得圓周點的X坐標
var childY: number = centerY - radius * Math.cos(angle) - elementHeight / 2; // 獲得圓周點的Y坐標
vcElemInLayout[i].anchorOffsetX = vcElemInLayout[i].width / 2;
vcElemInLayout[i].anchorOffsetY = vcElemInLayout[i].height / 2;
vcElemInLayout[i].setLayoutBoundsPosition(childX, childY);
maxX = Math.max(maxX, childX + elementWidth);
maxY = Math.max(maxY, childY + elementHeight);
}
this.target.setContentSize(maxX, maxY);
}
}
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