egret.SoundChannel 使用範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// 瀏覽器限制, 請至少點擊一次遊戲畫面往後才能播放音樂, 所以要設計按鈕
// 請先準備 sound.mp3 放到資源庫
// 取得已加載聲音資源播放, 可以用 RES.getRes, 因為在 RES.loadGroup('preload', 0, loadingView) 時音樂加載了
const sound = RES.getRes('sound_mp3') as egret.Sound;
let channel: egret.SoundChannel;
// 還沒播放音樂時音樂在 0 秒處
let soundPosition: number = 0;
// 播放設置
const btn = new eui.Button;
btn.label = '播放音樂';
btn.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
if(channel) return; // 閉免重複播放
channel = sound.play(soundPosition, 1);
}, this);
this.addChild(btn);
// 暫停設置
const btn2 = new eui.Button;
btn2.x = 120;
btn2.label = '暫停音樂';
btn2.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
if (channel) {
soundPosition = channel.position;
channel.stop();
channel = null;
}
}, this);
this.addChild(btn2);
}
}
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