egret.BlendMode 使用範例, 包含 ADD, ERASE 等用法
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
const shape1 = new egret.Shape;
shape1.graphics.beginFill(0xFF0000);
shape1.graphics.drawCircle(50,50,50);
shape1.graphics.endFill();
this.addChild(shape1);
const shape2 = new egret.Shape;
shape2.graphics.beginFill(0x00FF00);
shape2.graphics.drawCircle(50,50,50);
shape2.graphics.endFill();
shape2.x = 50;
shape2.blendMode = egret.BlendMode.ADD; // 設置混合模式為疊加效果
this.addChild(shape2);
const shape3 = new egret.Shape;
shape3.graphics.beginFill(0x0000FF);
shape3.graphics.drawCircle(50,50,50);
shape3.graphics.endFill();
shape3.y = 100;
this.addChild(shape3);
const shape4 = new egret.Shape;
shape4.graphics.beginFill(0);
shape4.graphics.drawCircle(50,50,50);
shape4.graphics.endFill();
shape4.x = 50;
shape4.y = 100;
shape4.blendMode = egret.BlendMode.ERASE; // 設置混合模式為擦除效果
this.addChild(shape4);
}
}
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