egret.Event 事件機制範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume();
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// 參考 https://claire-chang.com/2013/08/22/as3的事件傳遞機制/
// 建立紅色方塊並綁定點擊事件
const left = new eui.Rect;
left.width = 100;
left.height = 100;
left.x = 100;
left.fillColor = 0xFF0000;
this.addChild(left);
left.addEventListener(egret.TouchEvent.TOUCH_TAP, function (event) {
egret.log("點擊左側方塊,eventPhase:" + event.eventPhase);
}, left);
// 建立綠色方塊並綁定點擊事件
const right = new eui.Rect;
right.width = 100;
right.height = 100;
right.x = 145;
right.y = -40;
right.fillColor = 0x00FF00;
this.addChild(right);
right.addEventListener(egret.TouchEvent.TOUCH_TAP, function (event) {
egret.log("點擊右側方塊,eventPhase:" + event.eventPhase);
}, right);
// Main 綁定點擊事件, 預設為冒泡監聽
this.addEventListener(egret.TouchEvent.TOUCH_TAP, function (event) {
egret.log("容器冒泡監聽,eventPhase:" + event.eventPhase);
}, this);
// 第四個參數 useCapture 設置為 true 捕獲階段
this.addEventListener(egret.TouchEvent.TOUCH_TAP, function (event) {
egret.log("容器捕獲監聽,eventPhase:" + event.eventPhase);
}, this, true);
}
}
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