eui-eui.Label

eui.Label 使用範例


class Main extends eui.UILayer {

    protected createChildren(): void {
        super.createChildren();
        egret.lifecycle.onPause = () => egret.ticker.pause();
        egret.lifecycle.onResume = () => egret.ticker.resume();
        egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
        egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
        this.runGame();
    }

    private async loadResource() {
        let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
        await RES.loadConfig('resource/default.res.json', 'resource/');
        await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
        await RES.loadGroup('preload', 0, loadingView);
        this.stage.removeChild(loadingView);
    }

    private async runGame() {
        await this.loadResource();
        // --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---

        // 可以改用 eui.Label 較為簡單
        const tf = new egret.TextField;
        tf.text = 'test';
        this.addChild(tf);

        // eui.Label 可以在 exml 佈局裡擺放,  egret.TextField 沒有辦法
        this.addChild(new eui.Label('test'));

    }

}

exml 範例


<?xml version='1.0' encoding='utf-8'?>
<e:Skin class="skins.MySkin" width="640" height="1136" xmlns:e="http://ns.egret.com/eui">
    <e:Rect fillColor="0x000000" width="100%" height="100%" />
    <e:Label text="test"/>
</e:Skin>

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