egret.TouchEvent 使用範例
class Main extends eui.UILayer {
protected createChildren(): void {
super.createChildren();
egret.lifecycle.onPause = () => egret.ticker.pause();
egret.lifecycle.onResume = () => egret.ticker.resume(); 、
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
let lb = new eui.Label('點我測試');
lb.addEventListener(egret.TouchEvent.TOUCH_BEGIN, ()=>console.log('begin'), this); // 剛觸摸
lb.addEventListener(egret.TouchEvent.TOUCH_MOVE, ()=>console.log('move'), this); // 觸摸後移動
lb.addEventListener(egret.TouchEvent.TOUCH_END, ()=>console.log('end'), this); // 按鈕範圍內放開
lb.addEventListener(egret.TouchEvent.TOUCH_TAP, ()=>console.log('tap'), this); // 觸摸並放開
lb.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, ()=>console.log('release outside'), this); // 按鈕範圍外放開
this.addChild(lb);
}
}
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