eui.Watcher 使用範例
class Main extends eui.UILayer {
// 遊戲暫停狀態紀錄
private isGamePaused: boolean = false;
protected createChildren(): void {
super.createChildren();
// 遊戲狀態改變
egret.lifecycle.onPause = () => { egret.ticker.pause(); this.isGamePaused = true };
egret.lifecycle.onResume = () => { egret.ticker.resume(); this.isGamePaused = false };
egret.registerImplementation('eui.IAssetAdapter', new AssetAdapter());
egret.registerImplementation('eui.IThemeAdapter', new ThemeAdapter());
this.runGame();
}
private async loadResource() {
let loadingView = this.stage.addChild(new LoadingUI()) as LoadingUI;
await RES.loadConfig('resource/default.res.json', 'resource/');
await new Promise(resolve => new eui.Theme('resource/default.thm.json', this.stage).once(eui.UIEvent.COMPLETE, resolve, this));
await RES.loadGroup('preload', 0, loadingView);
this.stage.removeChild(loadingView);
}
private async runGame() {
await this.loadResource();
// --- Edwin 給你最乾淨的程式碼, 從這行以下開始寫喔 ---
// Watcher 用以監聽屬性狀態
eui.Watcher.watch(this, ['isGamePaused'], (paused) => {
if(paused){
console.log('遊戲暫停囉');
}else{
console.log('遊戲繼續囉');
}
}, this);
}
}
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